Swain

= Quote = "It's never too late to be a better man."

-Swain, to The Raj

= Appearance = Due to the nature of vigilantism, Swain wears a mask at all times to hide his identity from the crime syndicates of Aurion. His Cloak of Displacement makes it difficult for others to look directly at him even when he is in plain sight.

= Personality = Swain is calculated, slow to trust others, and driven by his desire to restore Aurion to order. Despite his outward stoic demeanor, his occasional witty remarks and care for his friends has given reason for The Redhawks, namely Brawn Battleboar, to think of him as the party's "dad."

= Backstory = Swain's parents were doctors in Aurion. They sent him away at the first sign of the plague outbreak. While researching a cure and treating the infected, both passed -- presumably to contracting the deadly plague themselves.

Three years have passed since the outbreak, leading to an uprising of chaos and crime in Aurion. In an attempt to maintain justice and order, Swain has taken to vigilantism to aid the Royal Guards and City Guards, making enemies with the crime syndicates -- and occasionally working alongside their operatives. He believes that discovery of a cure for the plague will restore order to Aurion.

Dedicated to his cause led him to The Blue Hearts who revealed information about a band of adventurers making progress for a cure in the inner rings of Aurion. Further investigations uncovered their ties to a contact at the city's Great Library: Quazar. The celestial-blooded wizard shared with him details of their quest to retrieve a precious relic, but presumed the party to be dead.

Swain set out to investigate their whereabouts.

= Abilities = Swain is a mobile fighter and quick to act. He relies on mitigating damage to support his allies and delivering vital blows.

= Act One = After a few days of traveling, Swain, Ronnie, and Borin were able to track down The Redhawks. Unfortunately and unknown to the search party, Mistral had been kidnapped by The Black Paw while Brawn sought out Rolan. With little time to grieve, the new members joined in the search for Sêlune's Gift. Making their way through the underground dungeons, they found the wand guarded by a flying creature with eye stalks. Brawn was able to successfully frighten the monster and the party made out with the treasures safely and headed back to Aurion.